![]() ![]() Seen in stills taken at the right moment, NFS: Undercover is a beautiful racing game, and an almost perfect cocktail of the best style elements of Most Wanted and Carbon. The story isn’t brilliant, but you can see what they developers were going for – a sort of Miami Vice meets The Fast and the Furious as directed by a Michael Bay or Tony Scott.Īnd you can see this influence in the visuals, which sidestep realism in favour of high-contrast, sun-washed imagery and lovingly modelled, over-polished vehicles that could have come straight from a car-porn magazine. In a series of video cut-scenes so miniscule that you suspect they were paying her by the second, Mission Impossible III’s Maggie Q briefs you on your continuing efforts to infiltrate a gang of car thieves/underground racers, giving you all the excuse you need to join their ranks and cause hundreds of thousands of dollars of damage to city property. This time Need for Speed takes the route followed by many a TV programme or movie in which criminal activities are going to be made to look glamorous and exciting: the old undercover cop routine. Frankly, it doesn’t even feel quite finished. Unfortunately, it’s not up to the same sort of standard. Unsurprisingly, then, Undercover is EA’s attempt to return to past glories the urban setting, street style and focus on the illegal underground are a direct throwback to the days of NFS: Carbon and the NFS: Underground games, while the visual style gives more than a nod to 2005’s NFS: Most Wanted. Whatever the motivation behind it, the series’ switch from outlaw racer to legit arcade racing sim wasn’t appreciated by the fans, and it’s widely regarded as one of the weaker Need for Speeds. Once as sure a bet for the Christmas number one as the X-Factor winner’s single, Need for Speed’s successful run fell apart last year with Need for Speed: ProStreet. ”’Platforms: Xbox 360, PlayStation 3, PlayStation 2, Wii, PC – Xbox 360 version reviewed.”’
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